Kite

Index()

    Pacman: how to play step by step

    To play kite online for free, you just have to follow these instructions step by step:

    1. Open your preferred browser and go to the game site Emulator.online.
    2. As soon as you enter the site, the game will be displayed on the screen. You should only hit play and you can now start selecting the configuration that you like. Once you have won a game you can level up. There are a total of twenty-four levels.
    3. Now, you will find some useful buttons. Can "Add or remove sound", Give the button"Play"And start playing, you can"Pause" Y "Restart”At any time.
    4. He manages to eat each and every one of the candies without being eaten.
    5. After filling a game, click "Restart" to start over.

    Origins of the comecocos

    Comecoco origins

    Pac-Man is a wildly popular game character from the XNUMXs. Was presented to the planet in video games in the Japanese country on May 1980, XNUMX. The game arrived in the US 5 months later and quickly reached the 000 copies sold mark.

    Aside from the arcade version, Pac-Man has also been tailored for the XNUMX Atari. Over the years, the game has gained dozens and dozens of updated versions for the most modern consoles. In Brazil, the character who became known as Come-Come was also a success.

    Above all else, the idea of ​​the game was to supervise a yellow character eating tablets in a maze. At the same time, the player must escape from 4 specters that try to defeat him.

    Namco wanted a different term from shooter games, unanimous at the time. At first, Iwatami discovered that he had the inspiration for the character by seeing a pizza without a slice.

    However, the origin of the character also has other versions. According to Iwatami himself, the appearance of Kite was inspired by the Japanese writing of the word "kuchi", mouth.

    As soon as it was created, the character was known as Kite. In Japanese, the spelling of puck and pac is exactly the same, paku. According to the mythology of the country, it was known that Paku had a great appetite. In addition to this, the word works like an onomatopoeia to open and close the mouth when eating.

    On the other hand, the name Puck sounds a lot like a taco in English. So when the game was brought to the US, Namco chose to call it Pac-Man.

    Although it was launched first in Japan, it was with the arrival in the US that it left its mark on pop culture. The success of the game was so astounding that in just a decade of publishing racked up a billion dollars, only in game rooms in the US.

    Over the next decade, the value more than doubled, reaching US $ 500 billion. Today, the franchise has collected nearly thirteen billion worldwide. This means that it is surpassed only by Space Invaders (with practically fourteen billion US dollars) in the list of the most profitable on the planet.

    Since the first version in the arcades, Pac-Man has won more than thirty sequels. The character still makes appearances in games that go beyond his franchise. In Super Smash Bros, to serve as an example, the yellow ball can be chosen as one of the fighters.

    What is the Pacman?

    pacifier

    Kite is an electronic game created by Tōru Iwatani to the company Namco. Originally produced for Arcade in the 80s, it became one of the most played and popular games today, with modern versions for multiple consoles and sequels for many others.

    It is a very simple game: the player was a round head with a mouth that opens and closes, set in a simple maze filled with tablets and four specters that haunted him. The goal was eat each and every tablet without being hit by the ghosts, at a progressive rate of complexity.

    Pac-Man is one of the most loved and well-known characters in video game consoles of the XNUMXs. Proof of this is its popularity even among the youngest, who did not even play its games.

    And if you're a fan of this greedy little yellow character, take a look at some interesting trivia about his franchise.

    Objective of the game

    eat-coconuts

    The objective of the game is eat each and every one of the maze tiles without being hit by the ghosts. When colliding with a tablet, the Kite swallows it and must disappear from the labyrinth. If the player eats each and every tile in a maze, the player passes the stage. If the player eats each and every one of the tiles in each and every one of the free mazes, he wins the game.

    The only movements controlled by the user are the moving through the directional keys face forward, face back, left and right, with the intention of avoiding the specters and eating the tablets scattered around the labyrinth.

    When a specter collides with Kite dies, thus losing a life. The player has two extra lives, which are displayed in the bottom bar of the screen. When you lose a life and use an extra life, the number of pills left in the phase remains unchanged from the moment of death of Kite, everyone returns to the initial situation of the phase.

    In such a case, to fill the stage (or the game), the player only needs to worry about the remaining tablets. When the player loses their lives by colliding with specters, they lose the game.

    The speed of the spectra and the Kite is exactly the same, but, as in the original game, the super-tablets slow down the spectra by a percentage factor and also let the Pacman devoured them.

    When they are eaten, only the "ghost eyes" remain, which must return to the center of the labyrinth, where the remains of the specter become a specter that will once again haunt the Pacman. In each and every stage there are four super tablets. The developer determines how long the super tablets will last.

    Each devoured tablet is worth ten points, each devoured super tablet is worth one hundred points, and each devoured specter is worth two hundred points. The game must last at least 2 phases.

     

    Origins of the comecocos

    Comecoco origins

    Pac-Man is a wildly popular game character from the XNUMXs. Was presented to the planet in video games in the Japanese country on May 1980, XNUMX. The game arrived in the US 5 months later and quickly reached the 000 copies sold mark.

    Aside from the arcade version, Pac-Man has also been tailored for the XNUMX Atari. Over the years, the game has gained dozens and dozens of updated versions for the most modern consoles. In Brazil, the character who became known as Come-Come was also a success.

    Above all else, the idea of ​​the game was to supervise a yellow character eating tablets in a maze. At the same time, the player must escape from 4 specters that try to defeat him.

    Namco wanted a different term from shooter games, unanimous at the time. At first, Iwatami discovered that he had the inspiration for the character by seeing a pizza without a slice.

    However, the origin of the character also has other versions. According to Iwatami himself, the appearance of Kite was inspired by the Japanese writing of the word "kuchi", mouth.

    As soon as it was created, the character was known as Kite. In Japanese, the spelling of puck and pac is exactly the same, paku. According to the mythology of the country, it was known that Paku had a great appetite. In addition to this, the word works like an onomatopoeia to open and close the mouth when eating.

    On the other hand, the name Puck sounds a lot like a taco in English. So when the game was brought to the US, Namco chose to call it Pac-Man.

    Although it was launched first in Japan, it was with the arrival in the US that it left its mark on pop culture. The success of the game was so astounding that in just a decade of publishing racked up a billion dollars, only in game rooms in the US.

    Over the next decade, the value more than doubled, reaching US $ 500 billion. Today, the franchise has collected nearly thirteen billion worldwide. This means that it is surpassed only by Space Invaders (with practically fourteen billion US dollars) in the list of the most profitable on the planet.

    Since the first version in the arcades, Pac-Man has won more than thirty sequels. The character still makes appearances in games that go beyond his franchise. In Super Smash Bros, to serve as an example, the yellow ball can be chosen as one of the fighters.

    Ms. Pac-Man

    Packman
    When creating the game, Toru Iwatani wanted to attract female audiences to the less violent and violent format. Despite this, game rooms continued to be mostly male spaces. Therefore, the developer needed to create a new alternative option.

    However, the solution spilled out unexpectedly. The success of Pac-Man inspired the creation of the game Crazy Otto. With virtually identical gameplay and a female version of the primal character, the game had no connection to Namco.

    So, Midway, who has the rights to Pac-Man in the USA, ended up buying Crazy Otto and releasing it under the name Ms. Pac-Man. The game brought innovations like new mazes and more speed.

    Cultural phenomenon

    Shortly after the success in the games, the franchise gained traction in other media. In nineteen eighty-two, the character won a version for an animated series called Pac-man fever. The design was produced by Hanna-Barbera, responsible for traditional brands such as Flintstones and Jetsons.

    In addition to this, the character was the first pet of the video game. Since its first appearance, it has branded products such as dolls, t-shirts, backpacks and many more. It quickly became one of the most recognizable game names outside of the media.

    Finally, its impact on the planet of games is such that even the authors of GTA have said that the game is like Kite. According to the developers, the 2 games are about a character who advances in points on the map (pedestrians / tablets) while being chased by his opponents (policemen / ghosts).

    Entertaining facts about Pac-Man

    • The original game, from nineteen eighty, is one of fourteen that are part of the compilation of games from the New York City Museum of Modern Art.
    • Pac-Man was the first game to include temporary power mechanics by means of an element. The idea was inspired by Popeye's relationship with spinach.
    • Each of the opponents in the game has a different personality. This becomes clear when we look at their names in Japanese: Red oikake (Stalker), Machibuse pink (Ambush), Kimagure blue (Unstable) and Otoboke orange (Stupid). In English, the names were translated as Blinky, Pinky, Inky, and Clyde.
    • Although the game is endless, you can have a perfect match. Consists in finish two hundred and fifty-five levels without losing lives and collect each and every item in the game. In addition to this, each and every spectra must be consumed with each power-up job.
    • To honor the game's franchise, Google scribbled a playable version of Pac-Man on the game's XNUMXth anniversary.

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