Ladies

Ladies.The purpose is to catch or paralyze the opponent's pieces. The player who manages to eat each and every one of the opponent's pieces wins the game. We talk about one of the board games best known and played on the planet.

The game of Checkers is played between 2 players, on a square board, of sixty-four squares alternately light and dark, with twelve white and twelve black pieces.

Index()

    Checkers: How to play step by step?

    To play checkers online for free, you just have to continue these instructions:
    1. Open your preferred browser and go to the game site Emulator.online.
    2. As soon as you enter the site, the game will be displayed on the screen. You should only hit play and you can start to select the configuration that you like. You will be able to select between playing with a friend, and after choosing it, you will be able to start playing the game.
    3. Now, you will find some useful buttons. Can "Add or remove sound ", give the button "Play"And start playing, you can"Pause"And"Restart”At any time.
    4. Get your opponent to move but pieces.
    5. After filling out a game, click on “Restart”To start again.

    Checkers game: features

    "Ladies"is a board game that has existed for centuries and in which bets are placed alternately and pieces can be taken from the opponent. You win when the opponent has no more pieces or has been moved so that it is no longer possible to move.

    Purpose of the game "Checkers" 

    The goal of the "ladies" is  block the opponent's movements or take away so many pieces that he is no longer able to make a move.

    Type of game:

    • Family game
    • Funny gamer
    • tactical
    • Strategist
    • Think

    Number of players, age and playing time:

    • 2 players
    • From the 6 years

    Game equipment:

    • Plan of chess
    • 12 white pieces
    • 12 black pieces

    Conclusion:

    Very simple rules and therefore suitable for younger players, but also enjoyable for adults.

    History of "Ladies"

    The truth is that no one knows precisely when or in what way the game started, but what is certain is that Ladies has existed for a long time, although Plato He lied about it as a game that Greece borrowed from Egypt.

    The first theory is that the oldest version of Checkers was a game discovered in an archaeological dig in Ur, Iraq. Carbon dating indicates that the game already existed around three thousand BC.

    However, this supposed first version used a subtly different board, a different number of pieces, and absolutely no one knows what the precise rules were.

    In old Egypt, a game called Alquerque, which used a 5X5 board, was a checkers-related game that was widely played at the time.

    Historians traced its origin to BC 1400 and they claim that their popularity was so great that it was played in the entire western world over thousands and thousands of years.

    Around 1100 AD, a Frenchman had the idea of ​​playing checkers on a chess board. This meant expanding the number of pieces to twelve on each and every side. This new version was called "Fierges" O well "Ferses".

    Soon, the French also realized that making the jumps mandatory made the game more challenging and decided to call this new version "Jeu force".

    The older alteration was considered a social game for women and was called "Le Jeu Plaisant De Dames" (The Pleasant Game of Checkers).

    From tables to computers

    With the rules of Checkers defined by the French, the game was exported to England and America, continuing its world dominance. In G. Brittany, it received the name " Drafts "and the renowned mathematician William Payne wrote his treatise on gambling in seventeen hundred and fifty-six. However, over the years, Damas has maintained its popularity.

    Therefore, 2 movement limitations were developed for experienced players, forcing them to start the game at random. Today, up to 3 movement limitations are used in championships.

    Ladies came to the screens of computer programmers even already before the Second World War. 

    Although computers were in a rough stage of development, the gleaming Alan Turing created a basic program for Ladies that required calculations to be done on paper (due to the fact that the machines still couldn't do the job).

    Finally, 1952 It was a remarkable year in the colorful history of the game, when Arthur L. Samuel created the first checkers program used by a computer. Gradually, these game programs were improved as the speed and capacity of computers increased.

    In July XNUMX, a team from the University of Alberta led by Jonathan Schaeffer announced that they had solved the game of checkers.

    The program Chinook , developed by the whole, has reached a point in its evolution that has proven to be unsurpassed. In this way, the team was able to prove that Checkers is a draw game, that is, it will always end in a draw if both opponents make the right moves.

    However, the game maintains its popularity, with people from all over the world playing its different versions for fun, training their logical thinking, or simply enjoying some quality time playing with family and friends.

    How to play "checkers"?

    Game preparation

    One player gets the white pieces, the other each and every one of the black pieces: who plays what color, the 2 players can select between them.
    The pieces are then placed on the outermost rows of the game board facing each other.

    Starting

    Always and in all circumstances start with the dark pieces.

    How is it played?

    The pieces are always and in all circumstances put into oblique direction a field facing forward. If there is already a stone in a field, it cannot be occupied, regardless of whether your own or an opponent's stone is on the field.

    If you come across a square that borders a black square with an opposite stone, you can skip it on the next move, as long as the square behind the opposite stone is still empty. You jump on opposing pieces and then you can take them out of the game. Jumping on your pieces is prohibited. You can't go back except with the lady.

    If you reach the top row of the opponent with your stone, the player receives a queen who can act from this situation in the next turn.

    La lady identifies placing 2 pieces one on the other. For this you need a piece has been removed from the game.

    Its advantages are that can act face forward and face back arbitrarily, that is, you can move as many fields face forward or face side as you like. Gluing the opposing pieces happens the same way. Each player gets a maximum of one queen. If you lose the queen due to lack of attention, you can probably get a second lady.

    The player who is the first to make no move has lost.

    What is the purpose of the "lady"?

    You must take each and every one of the opposite movements of your opponent hitting or blocking his pieces.

    How is "Dama" earned?

    If the opponent has no more moves, you win.

    For whom is the "Lady" suitable?

    The board game "Daae" is aimed at players who want to test their strategic and tactical skills in pairs. It becomes popular from the age of six.

    What is the cost of the "Lady"?

    Depending on the distributor and version, "Dame" fluctuates between ten euros for simple games and 63 euros for very noble models.

    What is essential for the "Lady"?

    On strategy, tactical action, and meditating ahead of time to start the trains wisely.

    Is hitting backwards with "Checkers" tolerated?

    Yes, if you can paste, you can also paste from side to side .

    Types of Ladies

    Classics 

    • Queen without catch: the queen moves diagonally, crossing the empty spaces she wants, facing forward or facing backward, without taking any piece of the opposite color on her way and she cannot change that diagonal.
    • Queen with catch: if there is another piece on your diagonal, the opponent's tone, the catch can only be done if there are one or more empty squares behind the opponent's piece, the catch is mandatory The queen is not required to continue a site after the captured piece. It is also well known throughout the world, it is among the most popular games such as: chess, checkers and domino.

    Chinese checkers

    The Chinese Checkers consist of a 6-pointed star joined by means of a grid. Where the lines intersect, that is, at the points, the chips are placed. The goal is move the 15 tiles facing the point of the star in a direct opposite way.

    Italian ladies 

    The rules are similar to those of traditional ladies, with the following changes:

    • The board is laid out with a white square on the left side.
    • You cannot make queens.
    • If a player does not take a piece when possible, they lose the game.

    English ladies 

    Exactly the same rules as traditional tiles, except that the player can choose to catch any piece and not the best option by obligation. The only advantage of a queen over a normal piece is the ability to move and grab face back and face forward.

    Russian ladies 

    The only changes from the official rules are the fact that the shot is not mandatory and the fact that, in the case of a series shot, if the piece passes through the last row, it will be promoted to queen and will continue the game as queen.

    Turkish ladies

    Probably the most exotic of the traditional ladies.

    Use the dashboard eight times eight. Each player has sixteen pieces and puts them initially in the second and third rows closest to them.

    • The pieces move orthogonally, sideways or facing forward, but not facing backward.
    • The catch is also carried out face forward or face the sides. The piece that catches gets together to the one previously occupied by the captured piece, which is suppressed immediately (throughout the movement, not at the end of exactly it).
    • When a piece reaches the bottom row becomes queen.
    • Queens can move as many empty squares as they want face forward, face back or face the sides.
    • The catch made by a Queen is exactly the same as the normal pieces, except for being able to jump through a line of empty squares until reaching the captured piece.
    • Whenever possible, The catch is mandatory and must be done to remove as many opponent's pieces as possible.
    • Victory is generated by capturing each and every one of the opponent's pieces, immobilizing him or leaving him with, at most, one piece against a Queen.

    Lose win

    Variation in which the rules are exactly the same as in the official game, but in this variation, the one who runs out of pieces wins. The player, therefore, must offer his pieces to the opponent as soon as possible.

    Official Ladies Regulation

    Game and players

    1. Ladies is a mental sport played between two people.
    2. By definition, these people are the players.

    Make material

    3. The game of checkers it is played on a square board, divided into 100 equal squares, alternately light and dark.

    1. It is played in the dark houses, called active houses.
    2. The oblique lines formed by the dark squares are diagonal, with a total of 17. The longest diagonal line in total with 10 squares and that joins the two corners of the board, is called large diagonal.
    3. The board is placed between the players, so that the large diagonal starts to the left of each player, so the first square to the left of each player is dark.

    4. The board thus placed has the following names:

    1. Terms & Conditions: sides of the board in front of players or crowning plates.
    2. Tablas: the side columns.
    3. MAIN COURSE: horizontal lines with 5 dark squares.
    4. Columns: vertical lines with 5 dark squares.

    5. By convention, dark squares are tactically numbered from 1 to 50 (Manoury notation). This numbering will not be printed on the tray. Looking at the board from the front, the implicit numbering starts from left to right, starting at the first dark square on the upper crossbar and ending at the last dark square on the lower crossbar (Diagram I).

    You can verify that:

      1. The five dark houses on the bases or coronation plates receive the numbers of the 1 to 5 and 46 to 50.
      2. The five dark boxes in the tables, or first and last columns, are labeled with the numbers 6, 16, 26, 36 and 46 on the left, and the numbers 5, 15, 25, 35 and 45 on the right.
      3. The dark and extreme houses on the great diagonal are called board angles.

    6. The International Checkers game is played with 20 white or clear stones and 20 black or dark stones.

    7. Before the start of the match, the 20 black stones occupy squares from 1 to 20, with white stones from 31 to 50. The squares from 21 to 30 will be free (Diagram 2).

    Movement of Parts

    8. Piece is the generic denomination of stone and lady.

    9. Depending on whether they are stone or queen, the pieces move and take different shapes. The movement of a room from one house to another is called "offer".

    10. The first move is always the initiative of the white driver. Players alternately play with their own pieces, one move at a time.

    11. The stone must advance, in diagonal, from the house where it remains to a free house in the next lane.

    12. The stone that reached the crown of the crown and remained there at the end of the movement is promoted to queen. The coronation of the stone is marked by the overlapping another stone of the same color.

    13. It is recommended that the opponent materialize this coronation.

    14. The ladies-driven stone retains that quality, but it cannot move without being crowned.

    15. The newly crowned queen must wait until the opponent has played once before acting.

    16. The queen can move from one side to the other, from the house where she is placed to any other, of her choice, on the diagonal that she occupies to where she is free.

      1. The piece's movement is considered to have ended when the player has released it after moving it.
      2. If the player making the move touches one of his playable pieces, he is obliged to move it.
      3. If the touched or moving stone has not yet been released, it is allowed to place it in another house, if possible.
      4. The player with the move who wishes to correctly place one or more pieces on the board must, before doing so, clearly avoid the opponent with the expression "AJEITO".

    Touchdown

    17. The taking of opposing pieces is mandatory and takes place both forward and backward. A full shot is counted as a single move played. Is prohibited carry the pieces themselves.

    18. If a stone comes into contact, diagonally, with an opposite piece, after which there is an empty square on the same diagonal, must jump the piece and occupy the free square. The opposing piece is removed from the board. This complete operation, which can be done forward or backward, is the shot made by the stone.

    19. When the queen and the opposite piece are on the same diagonal close to or distant from each other and there is at least one empty square behind the opposite piece, the queen must pass over the opposite piece and occupy any free space after the piece, your choice. Such an operation is taken by the lady.

    20. An outlet must be done clearly and in the correct order. The lack of a clear indication of the shot is equivalent to an error that must be rectified at the request of the opponent. The taking is considered finished after removal of the skin or opposing parts.

    21. When a stone you have captured is diagonally in contact with the opposite piece, behind which there is an empty square, that second piece must jump, then a third and so on, occupying the free space after the last one. move. The opponent's pieces thus captured are, after completing the move, immediately removed from the board in ascending or descending order. This entire operation is called a chain shot made by the stone.

    22. When a queen, when taking, after the first jump, is on the same diagonal, near or at a distance, from another opposite stone, which exists behind this or more empty squares, the queen must pass over this second piece, then over a third and so on and occupies a free space, at your choice, after the last captured piece.

    The opponent's pieces thus captured are, after completing the move, immediately removed from the board in ascending or descending order. This operation is the chain shot performed by the lady.

    23. In a chain shot it is forbidden skip houses.

    24. On a chain shot, you are allowed to pass through an empty square more than once, but the opposing piece can only jump once.

    25. A chain shot must be clearly executed, piece by piece, jump by jump, until the final square is reached. The lack of a clear indication of a shot is equivalent to an error that must be rectified at the request of the opponent.

    26. The movement of the piece during a chain shot is considered finished when the player has dropped the pieceEither at the end or in the middle of the movement.

    27. Taken pieces can only be removed from the tray after the chain firing has been completely completed. The captured pieces they are removed as soon as the movement ends and in the ascending or descending order in which they were jumped,

    Without interruptions. The disorderly elimination of captured pieces is equivalent to an error that must be rectified at the request of the opponent.

    28. The elimination of pieces is considered complete when the player removes the last of the pieces taken or when the operation execution has stopped.

    29. Taking as many pieces as possible in the chain socket is mandatory. In applying this rule, the queen does not prioritize or impose any obligation. In the shot, the lady and the stone are on equal footing.

    30.If the pieces to be taken, in two or more ways, are equal in number, the player is free to choose any of these possibilities, either with a stone or a queen, in a single or multiple capture.

    31. Confirmed on Article 3.5, the stone that in a chain shot only passes through one of the houses of the opposite coronation crossbar, at the end of the capture it is still stone.

    Irregularities

    32. If during the game it is discovered that the board was placed incorrectly, considering article 2.4, the game must be canceled and restarted.

    33. The provisions of article 2.8 must be verified before the start of the match. Any anomaly found during the match is resolved as article 5.4.

    34. Any piece that is in an inactive square (transparent) is inactive and can eventually be put into practice again according to item 5.4.

    35. If the player commits one of the following irregularities, only the opponent you have the right to decide whether the irregularity should be rectified or maintained. Irregularities:

    36. Play two movements in a row.

    37. Make irregular movements of stone or lady.

    38. Play one of your own pieces and play another.

    39. Go back one race done.

    40. Play an opponent's piece.

    41. Play a piece when it is possible to capture.

    42. Remove the opponent's pieces or own the board for no reason.

    43. Take a lower or higher number of pieces than the rule determines.

    44. Stop before the end of a chain stopper.

    45. Remove a piece of the plate, irregularly shaped, before the plug ends.

    46. ​​Remove, after capture, less than the number of pieces taken.

    47. Remove, after capture, the parts that have not been taken.

    48. Stop pulling parts on a chain socket.

    49. After a capture, remove one or more of your own parts.

    50. If, due to an accidental cause, there is a change or removal of position in play, this fact, verified at that time, cannot be considered an irregularity.

    51. If a player refuses to comply with the official rules of the game, the opponent has the right to enforce it.

    52. Any movement made by the opponent of a player who has committed an irregularity or who refuses to submit to the official rules of the game is equivalent to accepting the situation. In this way, the right to rectification ends.

    53. The partial rectification of a irregularity or transgression.

    Of the loop

    53. The game is considered a draw when the same position is presented for the third time and the same player is responsible for the movement.

    54. It is verified that during 25 successive movements, only checkers moves were made, without taking or moving the stone, the game is considered drawn.

    55. If there are no more than three pieces, two pieces and one stone, one piece and two stones against a piece, the final will be considered a tie after a maximum of ten moves.

    66. The end of two queens, a queen and a stone or a queen against a queen, it is considered a tie after a maximum of five moves.

    Result

    77. The result of a match has two outcomes:

    1.  Victory for a partner, and consequently defeat for the other.
    2. Tie when neither player manages to win.

    78. The player wins when the opponent:

        1. Abandon game.
        2. Having the move, you can't play.
        3. You have lost all the pieces.
        4. Refuses to comply with regulations.

    79. A tie occurs when:

    1. The partners declare it by mutual agreement.
    2. Applying the provisions of article 6.
    3. When neither player can win.

    Annotation

    80. By subtracting the numbers from 1 to 50, in accordance with article 2.6., It is possible to observe the movements of the pieces, movement by movement, both in black and white, recording the entire game.

    81. The transcription of the movement should be done as follows:

    1. The starting house number of the part followed by the starting house number of the part.
    2. These two numbers are followed by a dash (-) for a simple movement.
    3. In case of taking the numbers they will be separated by a (X).

    Conventional signals

    82. For a clear expression, the following conventional signs are used to indicate:

        1. Movement: -
        2. Output: x
        3. Well played or strong movement:!
        4. Optimal or very strong offer: !!
        5. Weak or bad offer 😕
        6. Very weak or poor offer:??

    Time control

    83. It can be agreed that in a game each player is obliged to make a certain number of movements within a time limit.

    84. In this case, players must:

        1. Wear a special watch for the competition.
        2. Record move after move, for both black and white, the full course of the game.

    85. A time limit for the whole match.

    86. In this case, the use of a competition watch is mandatory, but a note is not required.

    87. Wearing the watch is governed by the rules and regulations of competition.

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